
When the fight is over, they go back to sitting (if in water, they do not sit until they are on dry land, telling the wolf to sit makes it stand). However, if their owner fights a mob near them, they are still likely to join the fight. While sitting, they do not follow the player.A wolf automatically sits when first tamed.

#Wolf outline free
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. In Peaceful difficulty, hostile wolves deal no damage to the player.

The textures of the wolves are tinted dark gray once submerged in water. Wolves are 0.85 or 0.8 blocks tall and pups are 0.425 or 0.4 blocks tall. Pups have larger heads, similar to other animal babies. The behavior of pups is the same as tamed wolves. When a player within 8 blocks holds meat or bones near a wolf, the wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. Sheep ignore tamed wolves but also do not flee from them. Sheep ignore wolves, but flee when attacked by one. Skeletons and their variants, foxes, baby turtles and passive rabbits actively avoid both tamed and wild wolves. If damaged by a mob or entity other than a player or arrow, wolves of any type only take roughly half of the original damage ( (damage + 1) / 2). In Java Edition, any tamed wolf attacked by a player/mob causes all standing wolves on that team to attack that player/mob who attacked the tamed wolf. It also causes wild wolves and standing tamed wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild wolves). Tamed wolves are always passive to the player, even if the player hits them or kills a tamed wolf on the same team.Ī wolf becomes hostile to a player or other mob that attacks it unless the attacker is the wolf's owner, or is otherwise on the same team, or if killed in one hit. Standing tamed wolves attack only skeletons and their variants without provocation. They do not attack creepers, ghasts, tamed horses or tamed cats, regardless of owner. Tamed wolves that are not sitting attack players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team. Pressing use on the wolf makes it sit and remain in place and not follow the player around. This also includes other wolves owned by other player, where any player can dye that wolf's collar. They have a default red collar around their neck, which can be dyed using any color of dye on the wolf.

They are neutral toward the player and hostile toward sheep, rabbits, foxes, baby turtles, and skeletons. Untamed wolves have gray fur, a drooping tail, and their eyes consist of a white pixel and a black pixel for the pupil (on each side).Wolves exhibit three different states depending on how the user interacts with them: Three tamed wolves following the player around. Like other baby animals, killing a pup yields no experience.Ī tamed wolf "begging" the player for food. Upon successful breeding, 1–7 are dropped. A tamed wolf that is killed by its owner still drops experience. Naturally-spawned wolves are untamed and become hostile if attacked by the player.Īdult wolves drop 1–3 experience orbs when killed by a player or tamed wolf. Wolves spawn naturally above grass blocks, dirt, coarse dirt, snow blocks or podzol in forests, taigas, groves, old growth taigas, and snowy taigas, along with all variants of these biomes (with the exception of flower forests), in packs of 4, where 10% spawn as pups.
